Overview

Population: 45,000

RACES

Dragonborn (1%)

Most dragonborn came over with a religious order. The two largest contingents serve the Temple of Helm or the Temple of Baphomet. The two mingle freely and many dragonborn clans have members in both orders. Other dragonborn emigrated for business purposes. A dragonborn's natural ambition and drive makes them excellent entrepreneurs, and many came to Noivos to either establish their own business or to create a local branch of an existing one. Nivaxalint Narunn is a prime example of this.

Owing to their low numbers, the dragonborn of Noivos consider themselves to be a single clan. An offense against one is considered a transgression against all. Since many possess advanced combat training, it is unwise to anger them.

Dwarves (0.4%)

Noivos — a land of mud, sand, water, and crumbly limestone — holds little appeal for stone-loving dwarves.  The first dwarves arrived in Noivos to prospect, but found nothing to tempt the rest of their kin. Some, now too poor to afford passage back, settled within the city, turning to crime in the hopes of stealing enough to return. Others became the first smiths and built empires of iron, steel, and gems. Renewed rumors of ancient mines have lured more dwarves to Noivos, but they remain a minority.

Elves (8.6%)

Like dwarves, elves are naturally averse to leaving their homes and especially to traveling such long distances over water. Regardless, a few have braved the ocean to settle in Noivos. Some came to see the pristine wilderness upriver, some were fleeing the destruction of their realms, and still others followed their friends and family. 

Elves mostly live in Callweather, the least populated district, or Thassa, as nobles. However, many of them have moved upriver to distance themselves from civilization. Elf-founded towns tend to survive longer and have better agricultural success. Therefore, the proportion of elves outside the city is considerably higher (about 30% of the population).

High elves make up the largest proportion of elves (75%), with wood elves accounting for 10%. This speaks to the difference in their cultural views: in the face of annihilation, the wood elves preferred to stay and fight, or hide. The high elves instead forsook their realms to survive on the new continent, preferring continuation to death. Now united by shared grief, the high elves prefer to mingle among their own. Wood elves are less strict.

The remaining 15% of elves are drow. Many are rejects from their kingdoms: those too weak or kind to survive the violence of their subterranean culture. They have settled in a commune in Parishtown, where they take vows of nonviolence and perform charitable acts in direct defiance to Lolth. There are drow who still worship the Spider Goddess, and they also live in Parishtown, in the massive temple they constructed in her honor. They are here to spread her word and to search the new continent for entrances to the Underdark. There is considerable strife between the two groups. 

Gnomes (9.8%)

 

Halflings (2.8%)

The terror of spending months at sea deterred many halflings from coming to Noivos. The adventurous few, however, were instrumental in constructing many of Noivos' first inns, and establishing its first farms. 

Although the limestone islands are unsuitable for tunneling, halflings can find comfortable accommodations in the sandy soil upriver. A common sight in upriver elvish towns, halflings are more at home outside of the busy city. However, halflings have established footholds in the homey neighborhoods of Callweather and Medden. Their dwellings are easily recognized by their single floor and simple but clean exteriors.

Kenku (2%)

Ever motivated by their desire for flight, kenku were some of the first arrivals in Noivos. They are a nuisance at archeological sites and around libraries, as they are prone to stealing the most important findings to interpret at their roost. The worst offenders have bald patches where their feathers were ripped off by Eldritch Blast.

Their primary roosts are on the border between Callweather and the Warren. They form three distinct colonies, each from a different part of Hibantium and therefore distinguishable by their color morphs. They tolerate each other, but can become hostile if one group has found something important.

Kobolds (1%)

The Magistrate herself had to give permission for a warren of kobolds to emigrate to Noivos. In return for their passage, the kobolds swore to improve the city's sewers and water supply. They have done an exemplary job and, while Noivos itself is a mess, its sanitation system is as good as any city in Hibantium. The kobolds live under the surface by day, emerging at night to purchase supplies and food. The entrance to their warren is in Medden. They sometimes hire adventurers to clear kuo-toa out of their tunnels.

Half-orcs (2.4%)

Humans (50%)

Humans are found across Noivos. They make up significantly large proportions of the population in the Warren (82%) and Seaside (78%). Their adventurous spirit makes them ideal sailors and most crews disembarking from Noivos have an overwhelmingly human majority. By far the most numerous race in Noivos, their majority is not as large as it is in Hibantium. Their rapid reproduction will likely remedy this anomaly within the next twenty years.

Humans are accustomed to cosmopolitan living and generally tolerate other races better than they tolerate each other. However, they purposely exclude the "demon spawn" tieflings and half-orcs, and are not averse to using violence to force unwanted neighbors to move. Furthermore, since Noivos was founded by a human, some believe they are more entitled to its resources. 

Tieflings (6.7%)

Tieflings have a complicated history. They were present in Hibantium thousands of years ago, but in subsequent centuries were hunted into extinction. Tiefling horn walls were once in vogue among the nobility. Some were able to flee into the Underdark, where they began to worship Lolth, the Spider Goddess. When interdimensional travel began again, tieflings were made anew by human/demon matings. 

There are three groups of tieflings in Noivos. The first are the ancient tieflings that worship Lolth. Like the drow — whom they revile as false believers — they seek an entrance to the Underdark and rarely fraternize with outsiders. They are zealous and aggressive, and hate almost everyone, including other tieflings. The second group are the tieflings created in the last five hundred years. They are proud of their demonic heritage and generally personify the worst of their stereotypes. Some have traveled upriver to establish cults. The third and largest group has no particular allegiance. They deny their infernal past and attempt to live as normal citizens. 

Other Races

Aasimar. There is one known aasimar in Noivos, named Aseir Windriver. He is the target of assassinations from many demonic- and evil-aligned groups, so he drifts through Callweather and the Warren, often changing houses several times a day. He doesn't want nothing to do with no one and will sooner vaporize you in a blast of radiant energy than help you with your damned quest. Fool.

Firbolgs exist on Hibantium, but their fear of the sea and attachment to their homes means that none have made the journey. They are native chiefly to the forests of Qu'dan, and it is feared the Blight will swallow their people before any muster the courage to sail.

Goliaths are extremely rare in Noivos, making up 0.001% of its population.

Half-elves account for 15.3% of Noivos' population and follow the cultural practices of elves and/or humans.

Overview

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