When our merry first band laid eyes on each other, they had been invited to a hut in the middle of the Warren, looking for treasure. After surviving a series of obstacles – including Slow Snails and a mimic disguised as a statue head – the original crew of Woodsy, Keith, Dogaeen, and Loto were admitted into the Adventurer's Guild.
Although its head, Dorwin Eithiriond, was initially suspicious that four outsiders could beat his traps, he soon tasked them with a mission: retrieving a locked chest from a shipwreck outside of Noivos. The ship was guarded by dozens of undead crew under the control of a beholder, who they named Bubbles. Dogaeen convinced him to call off the dead and return to Noivos alongside the chest. Unfortunately, Dorwin didn't like that too much and Bubbles was blasted to bits. The party was just able to glimpse that the chest held a conch covered in strange symbols. RIP Bubbles.
The next session, Dorwin served as their way into a very fancy party thrown by local dignitary, Nivaxalint Narunn, President of the Shipbuilder's Guild. Narunn came from somewhat humbler origins than most of his guests – or at least was more honest about how he got to be so wealthy. He hired the crew to assassinate a band of brigands who had been disrupting Narunn's trade along the Corun River. The crew also met Fortune Eniriel, a tiefling scribe who seemed to be eavesdropping on their conversation. Shortly after Dogaeen unleashed his anti-tiefling rhetoric against her, Loto discovered that she had attached a bracelet similar to Narunn's to his wrist.
Shortly thereafter, the crew was equipped with a poleboat and provisions and set upriver to deal with Narunn's enemies. They were gathering at a wedding for the brigand's son and the atmosphere was festive, until Keith killed the groom and Dogaeen decided there would be no survivors and killed the bride, too. Anyway, everyone who was supposed to die did – except Loto, who was revived – with the help of a spiteful hag and some merrow she had brought with her. The party escaped by the skin of their teeth and delivered the requisite severed heads to Narunn.
With Woodsy and Loto off on their own adventures, Keith and Dogaeen embarked on a more domestic adventure: relieving the Weaver's Guild President's wife of an unwanted stalker who appeared to vanish at will. After some fuckery with the spell Dissonant Whispers, the duo managed to capture the varmint, who was a Ratfolk thief named Sneak. Dogaeen gassed him to death (accidentally), and as part of the payment, Keith received a magnificent green parrot, whom he named Monty.
However, their luck had run out. By this point, Loto thought he had enough money to quit his day job as a local crime lord's bouncer. Unfortunately, Loto's boss Aelim Kapala didn't accept his two-week notice. Kapala ransomed Loto back to Keith & crew for an exorbitant sum, with three weeks to scrounge up enough cash. Dorwin promised to help them find jobs.
A fortnight passed, and through Dorwin's help, and by taking odd jobs, they had managed to get about a third of Loto's ransom. Their next mission was an odd one to be sure: to investigate the case of a teddy bear that had grown to owlbear size, complete with teeth and fangs. They managed to defeat the foul beast, and Woodsy skinned it to make himself a fine cloak. Then, they discovered that similar cases of inanimate statues coming to life had been occurring all over Noivos. They found that, in each case, the object had been bound to a conch shard with runes in the kuo-toa language. This led them to the followers of Blibdoolpoolp, the kuo-toa goddess of death.
They posed as some of the goddess' disciples and ventured into the marshes beyond Callweather, where they encountered kuo-toa and chuul. The chuul had evidently been supplying the shards to the human followers, but the kuo-toa had been making them. The chuul worked for another master and didn't seem to regard the kuo-toa too highly. However, the party bluffed their way into following the kuo-toa to their underground lair, where their high priest ordered the party to find a group of mercenaries within Noivos to steal a priceless artifact from Dorwin Eithiriond: the Conch of Summoning, which was the same conch they had taken from Bubbles many weeks ago. The chuul agreed to supply money and goods, but also stuck them with two babysitters: Left and Right, two humans with oddly vacant expressions. Instead of hiring anonymous mercenaries like normal people, the party made the staggeringly stupid decision of hiring Kapala to do their wetwork to cover their debts. Kapala agreed, on the condition that they would come along.
As Kapala and the chuul planned for the assault on Dorwin's well-guarded house, the party laid low at the temple of Blibdoolpoolp. They discovered that their friend, Kaados, had also been recruited by Kapala, and didn't seem too fazed about stealing from Dorwin. Finally, the big day arrived, and the party stormed the gate. It quickly went to hell, since, although Dorwin wasn't present, he had trapped his house rather effectively. His wife and kids holed up in the safe room, while the house itself retaliated against the attackers. Woodsy found a stylish pair of light-up boots, but other than that, the crew tried to refrain from overtly damaging activities. They showed their true colors when Kapala threatened to burn Dorwin's family alive; Left and Right were both killed, and the conch protected. After a protracted chase, Kapala too was killed, and Dorwin returned.
After some discussion, it was generally agreed that the party was not responsible for torching Dorwin's house, and they were free to go on their way to loot the rest of Kapala's establishments. The first stop was the Salty Mermaid, Loto's former place of employment. They stole a lot of money and fought some other looters, then went to Kapala's main digs, the Gallows. They had been beaten there by Fortune Eniriel and a gang of bookish but magically gifted tieflings, who took all of Kapala's papers for their own ends, but allowed the party to steal material things at will. They did reveal that Kapala had been in communion with the chuul prior to his death.
Given the fallout of Kapala's murder, Dorwin advised that the crew to leave Noivos for a week or so until the turmoil died down. He sent them to the origins of the Conch: a lich tomb he had raided about a year ago. The tomb was deserted, its original occupant having long since been destroyed, and a number of small, unsavory creatures had taken up residence. Dogaeen acquired the Gazer, Kane, through their mutual love of killing kuo-toa. After defeating a Spawn of Kyuss, the party read the walls and discovered that the conch had been made to summon krakens.
To escape the fallout of Kapala's death, the party decided to embark once more on an adventure outside Noivos' limits. Narunn hired them to track down missing shipments of treasure coming down the Corun River from Narunn's private treasure digs up north. Woodsy, Keith, and Dogaeen set off with promises of rich reward, but Loto stayed behind to found a benevolent crime enterprise. The trio posed as another treasure barge and waited until they were set upon by an enormous frog. It was wounded and fled into the swamp; they followed and found an enormous ziggurat under heavy guard. Of course, they elected to enter.
The ziggurat was under the command of a woman known only as Green Helmet, who admitted during their fight that she was well over a thousand years old. Her bandits put up a stiff resistance, but were no match for our doughty fighters (mostly because Kane succeeded really well on an intimidation check and convinced everyone he was actually a beholder). The bandits melted into the jungle and the trio found most – but not all – of the treasure. It seemed that the treasure had been sent off to three separate locations: two in the nearby area, and one to the far north.
After such a vigorous fight, a rest was in order. Meanwhile, two mercenaries, Derryk and Dennis, snuck into the temple in search of their bounty: a wizard who had crossed the wrong person before seeking employ with bandits in the north. They discovered that the party had killed the wizard in the previous fight, but accidentally awakened them, and the party thought they were going to steal their treasure. Shenanigans ensued, near-fatal spells exchanged, and then all five banded together to beat the banderhobb. They loaded the treasure onto some conveniently located carts and beat it down a hastily made road. They were hunted by wargs, but survived until dawn, when the realized an aboleth had been watching them the whole time.
The aboleth decided to slink off and the party decided not to chase it. The road terminated at a hidden dock where Green Helmet had been hiding Narunn's stolen barges. They put the treasure (and the cart horses) on three barges and poled down the Corun. Shortly thereafter, Green Helmet appeared in hot pursuit, and they ditched the barges for Keith's folding sloop. Some kuo-toa found them later that night, but they were able to safely deliver Narunn's treasure and use a portion of it to bribe Derryk and Dennis into joining them permanently.
Their next adventure found them in Woodsy's stomping grounds: the swampy district of Callweather, where many of Woodsy's friends had been disappearing. He discovered that many of them had been taken or eaten by rats, which led to Ratfolk, and a Ratfolk bar called the Mousetrap, and a warehouse owned by Ratfolk which had an entrance in the Mousetrap. However, Ratfolk were not its only occupants. There were also three driders, tending thousands of eggs laid along the walls. The party destroyed the eggs as well as many rats, and scared off the driders. The eggs were full of premature spider/drow hybrids, and they also found a picture of baby Kapala.
Although Dorwin had never heard rumors of driders in Noivos, the party insisted on hunting them down. They visited the Temple of Lolth in Parishtown, and then decided to sneak in. Within, they found a small part of the Underdark. They asked Dorwin for his help, which he granted, and Narunn to search shipping records for anything especially odd. Narunn's friend Fortune delivered news of a suspicious shipment some months back which likely carried driders to Noivos. Then, the gang plus Dorwin infiltrated the temple and prepared to beat the silky shit out of whatever driders they found within.
As it so happened, one of the driders was Aelim Kapala's mother. She gave several people near-death experiences and managed to escape alive, even as her other two drider companions were slain. The City Watch as well as the local paladins were called in to investigate the scene, and detain any drow worshipers of Lolth.
Few conclusive leads came from this search, so the party decided to follow up on Narunn's assignment, which was to recover his missing treasure. Once more, they sailed upriver and returned to the ziggurat. This time, they were joined by Fortune, who had spent many months translating papers the party had recovered during their first exploratory mission. On their way to the temple, they spotted a mysterious cloud several miles in the distance and decided to investigate. They found a nice spa packed with interdimensional beings, apparently suspended in time since Noivos' dimension doors had been sealed by a massive spell hundreds of years ago. This information was conveyed to them by Granny Jo, the spa's proprietor, and resident Extra Powerful Mage. She told them that Narunn's treasure had mostly been sent to her neighbor, an ornery aboleth named Abr'na. Since Abr'na and Granny Jo were no great friends, she agreed to teleport them (and Dennis' horse) to Abr'na's hideout in the swamp.
The party crawled, swam, and jumped its way through Abr'na's hellhole of a lair, which was trapped to the gills and filled with kuo-toa. Some members of the party failed to conceive that since Abr'na was aquatic and most invaders were not, it was perfectly normal for all the dry areas to be trapped. At long last, they faced Abr'na himself. He spent a lot of time bragging about himself and was angered into revealing that Granny Jo was in fact a hag.
Then the party fought them, because of course they did, and killed him. Fortune delivered the killing blow, in retaliation for Abr'na's murder of her family years before. Then, the party delved into Abr'na's treasure room, where they found Narunn's missing treasure and more. They also discovered a stash of books and artifacts, mostly centering around summoning the Kraken….